Tuesday, 13 November 2012

Horse skulpt (Mud Box)

I have been working on a fully detailed 3d model of our main horse character that could in theory be rigged and animated for used within the game. 
I created it on mudbox from a very simple (and oddly proportioned) wire mesh which I made into our horse character (a heavy draft horse) over the course of two weeks.
Some work in progress;

The orginal mesh and my improved draft version. 
 


Mapping colours for the base coat.

  Simple flat colours.



Here is my finished Horse model.








I was pleased and then moved onto the colours; we decided finally on this coat-

 The reasons behind it and from what parts of horses are shown here to help explain what inspired this horse and his lovely markings.


Here is my coloured sculpt, finished.









I feel this will be great to illustrate what our horse could look like within our game. I am pleased with the result (this is my second ever sculpt) and hope very much to do some more 3d work in future to continue practicing.

Red Dead Redemption Horses

After Seeing how badly horses can be made within games I decided to look for examples of game design getting horse anatomy right.
The game Red Dead Redemption has a selection of horses that the player can ride and interact with. I found these horses to be infinitely more detailed and generally better designed with muscle and skeletal shapes considered for the animal. Their movement as well is far more realistic and plausible.













Lovely horses.

Asasins Creed 3 Horses

After seeing the arrival of the new assassins creed game I eagerly sat down with my friends to play it and more importantly; to see the horses and game play mechanics.


What I found; instead of high quality art, anatomy and detailed design (like the human characters), was a bunch or horrible skinny, dog like animals that were parading around as horses. I do not joke when I say these are absolutely horrendous dream like envisions of horses coughed from the darkest area of game design. The heads were monster like and the legs far too skinny. Not only that but the horses rump stuck out ridiculously so and it was given a barrel chest (seen in dogs).
I very much doubt the person who made these horse meshes had even seen a real horse in the flesh, let alone bothered studying one from more then crude illustrations of horses.

Note the detail to the tack (saddle) and the people beside yet the terrible work on its legs and hooves which are in fact all the same blacked out mess.

Also the horses were completely smothered with bugs and problems. Mechanics and physics that clearly someone spent about 10 mins on. Our horse sat up on its feed tray... with its legs impaling its gut.
And a moment of looking online turned up the same exact problem over and over again for other players;



 As the horse stands like this, you can see how terrible the anatomy is- that the legs are able to come out from under the horse in the middle of its chest just shows how badly made these horses are.

 The way this horse walks past, with its strange rump and the tail that connects to where the butt of the horse should be and the even more saddening contrast to the detail and realism the people get just goes to show how game designers just don't give these important assets to the game any mind.
The general lack of research into horses was surprising to me and made me realize how much better my own stuff was in comparison. Bit of an ego boost. But made me wonder if there would be a place for me at Ubisoft to make their horses not look like giant greyhounds with hooves.


Look at the way it stares with its dead eyes.


Very relevant...

Crafting my own horse in Mudbox will be a much more detailed precess and I will be sure to get the bare basic understadning of horse anatomy within my creation. 

Friday, 9 November 2012

CS- Virtual Pet work

Pokemon comprehensive world.
Virtual pets on a whole. 


-Pokemon consideration as a world to which people can escape to and be enveloped in now as compared to before when it was a more typical turn it on and save and turn it off.
Of course that format still applies but new plans for a immersive world (using the nintendo Wii or its predecessor).

Collectable needs draws people in and holds them there.

These pics in the slides;
























 Pick and choose which to use- just posting them all here now ~

CS- More home work

I am deciding to do Virtual pets and Pokemon as my CS homework. I have many quotes to put into my work yet- I need to post them here later C:

Virtual pets like Tamagotchi
and AIBO
These are all important to show how people who are unable to own pets would prefer a world where they have a virtual pet to without.

How they can help people.

And how they can support people.

ALso the great profit margins in such 'game pets'.

More on this later!
Back to war horses! hahaha