Tuesday, 9 April 2013
BA6, Spec Work
While I leapt ahead with my work in terms of collecting all my sketches and making more rough drawings of my chosen subject; LS0036's head, this isn't to say I did not have other creatures to pick from. I have in fact a huge collection and I took some time wondering what sort of head shape I specifically wanted out of all my monstrous beasties.
This is a collection of side on 2D sketches I did of around half my designs which I felt were applicable to this project and were feasible to make within Zbrush. They are all of the monster, dinosaur, dragon, bird variety, with some having deer characteristics or the like- though I tried to stay away from fur covered animals as that would be horrendously hard to sculpt, rather then scales and feathers which are for me, more engaging.
Most of these draft images are all on the flat side on angle.
This is a bit odd for me; I am used to drawing characters from a 3/4 angle. . .
The Magic Angle
One of the reasons I am particularly attracted to drawing characters in a 3/4 angle is because of my attentive look on animation. Animators usually draw characters from this magical angle to avoid having two characters facing one another directly and excluding the viewer or, on the other side, having two characters facing the viewer which would exclude the character they were talking to or interacting with in the first place.
Having a pair of characters talking to each other in a flat view would allow for the viewer still to feel involved with them but without having the characters look like they are disinterested with each other.
Good examples of this can be seen within series like Futurama where these angles are used around 70% of the time.
However, in some styles this is not needed at all. Usually animations that have a lack of perspective or are stylistically indifferent. Things like South Park do not need to incorporate the characters facing each other at all as it works in a completely flat 2D style with barely any perspective work included.
In my work, which generally I draw in a derivative Disney animation type style, I use this magic angle most often when drawing my characters, human and creature alike.
However this does not mean I cannot draw them from either the side or front on- as I sometimes use these dead on angles for certain types of exaggeration or for certain types of expression that look best from one look to the other.
Just some insight into my artwork.
Friday, 15 March 2013
BA6, CS Work blog
Spore.
I will start this one first on my review and analyse list
because it is the only one I have any understanding off hand at because I
played it when I was round my cousins house before it too ended up in the bin
with the Hello Kitty trash and her hopes and dreams.
Spore was first initialised by Will Wright, the same guy
that started the Sim franchise and also looks a lot like the murderer from No
Country For Old Men. Such a comparison can be made because Will Wright loves
murdering peoples free time and does so with little ‘tinker’ games. I find it
also murders my patience but we will get onto that later.
A word about Sims to give us some depth; a life simulation game which allows the player to control whole heartedly a set of characters created and designed by them. They can also create their homes and pets and how many babies they can have and the like. If this wasn’t enough control you can also pick them up and drown them in a swimming pool by removing the ladder. A past time I felt great glee in delving into. Sims is a hugely popular game, which has spawned off many expansion packs, as is not surprising for the money hungry publisher EA who would never pass an opportunity to milk something until the blood started spurting out.
In comparison, Spore is a life simulation game which allows the player to control whole heartedly a set of ‘creatures’ created and designed by them. Of course, creatures is the only real part this game diverged on and that is mostly just the packet it comes looking like in.
While these Sandbox type games allow for a great amount of creativity; if a person is not creative or artistic in any way the game falls flat on its face as it did with my younger cousin whose creatures all looked like the same fluffy pink mess as the last 50 odd beasties she ‘designed’.
I on the other hand had a bit more fun with it, but the premise of the game was overly boring and felt stretched to me.
The main thing I do not like about Spore is the evolutionary ‘process’ ones creatures go through, which, to someone like me who has sat and studied deeply the theory of evolution and what it entitles; Is utterly maddening. My such questions about evolution are whether evolution would be a continuous process of animals developing themselves slowly to better suit their environment, or if- the evolutionary process works in leaps and bounds; with animals suddenly jumping to something else in a more faster set process.
Spore on the other hand asks questions of ‘Do you want to staple another set of wings to this animal?’.
A word about Sims to give us some depth; a life simulation game which allows the player to control whole heartedly a set of characters created and designed by them. They can also create their homes and pets and how many babies they can have and the like. If this wasn’t enough control you can also pick them up and drown them in a swimming pool by removing the ladder. A past time I felt great glee in delving into. Sims is a hugely popular game, which has spawned off many expansion packs, as is not surprising for the money hungry publisher EA who would never pass an opportunity to milk something until the blood started spurting out.
In comparison, Spore is a life simulation game which allows the player to control whole heartedly a set of ‘creatures’ created and designed by them. Of course, creatures is the only real part this game diverged on and that is mostly just the packet it comes looking like in.
While these Sandbox type games allow for a great amount of creativity; if a person is not creative or artistic in any way the game falls flat on its face as it did with my younger cousin whose creatures all looked like the same fluffy pink mess as the last 50 odd beasties she ‘designed’.
I on the other hand had a bit more fun with it, but the premise of the game was overly boring and felt stretched to me.
The main thing I do not like about Spore is the evolutionary ‘process’ ones creatures go through, which, to someone like me who has sat and studied deeply the theory of evolution and what it entitles; Is utterly maddening. My such questions about evolution are whether evolution would be a continuous process of animals developing themselves slowly to better suit their environment, or if- the evolutionary process works in leaps and bounds; with animals suddenly jumping to something else in a more faster set process.
Spore on the other hand asks questions of ‘Do you want to staple another set of wings to this animal?’.
But the evolutionary stage is not the only process the
player goes through. Oh no. There are actually five stages to trawl through,
each with the same basic mechanic behind it.
Firstly the cell stage in which you pick if you want to be a herbivore creature or a predator. This again leaves out the opportunistic way animals really do act; omnivores (Like, oh I don’t know, homo sapiens???) are completely absent in my play throughs which I found overly confusing. You either befriend things (Because Rhinos and Hippos are so friendly apparently) or kill everything as a predator which is the only option worth playing. I have been told the herbivore option is exceptionally harder which only confuses me more as predators are the top of the food chain and you would expect them to have a harder life chasing down prey and ripping its face off for nutrients then say sitting in a field mulling over which dandy lion to chew on first with the occasional glancing look around at all your mates to be sure the coast is clear to take in your flowery sustenance.
Firstly the cell stage in which you pick if you want to be a herbivore creature or a predator. This again leaves out the opportunistic way animals really do act; omnivores (Like, oh I don’t know, homo sapiens???) are completely absent in my play throughs which I found overly confusing. You either befriend things (Because Rhinos and Hippos are so friendly apparently) or kill everything as a predator which is the only option worth playing. I have been told the herbivore option is exceptionally harder which only confuses me more as predators are the top of the food chain and you would expect them to have a harder life chasing down prey and ripping its face off for nutrients then say sitting in a field mulling over which dandy lion to chew on first with the occasional glancing look around at all your mates to be sure the coast is clear to take in your flowery sustenance.
In these terms, the game is overly flat, uninspiring and
boring to me beyond the creativity model which allows you to make whatever you
want. But then, if that is what you want- picking up a pencil and paper seems
like the better option from the start anyway. At least, that’s what a fool like
me has been doing for all this time...
Anyway, on top the main review;
Spore has basic set of rules, like most video games in which
the player has to eat or obtain items and not die from whatever other beastie
is trying to consume them. In this, the game play is simple, and should be
pleasing to younger children in that manner.
Players battle against the game and are especially pent against it as a herbivore as you try to avoid being either eaten, overrun or overtaken by warring ‘predator’ species. This again, is very basic and can be written off as being made as such to appeal to younger audiences.
Players battle against the game and are especially pent against it as a herbivore as you try to avoid being either eaten, overrun or overtaken by warring ‘predator’ species. This again, is very basic and can be written off as being made as such to appeal to younger audiences.
I should think the original stop motion film style like the Herbs is somewhat similar to the Spore visual style. Being that Spore mechanics worked in the similar way to the puppeteering armatures. This may be coincidence however on their part. But for me, that tends to be what it reminds me of.
As far as sounds go; there is a very limited vocal library for the creatures, but one can actually write a music score for certain sections of the game. This is a nice feature but more or less and tinker around property and adds no real changes or advantages to the game play. One can do the same sort of music making with a few pots and pans and spoons- not having to fork out money for a system like this.
This game is not something I personally find great glee in, being that it is targeted for younger ages I should think. Such immaturity, though amuses me with games like Pokemon- does not translate over to games of this type of substance or theme.
Creativity for me starts with pen and paper, not with a program like this. So those aspects are lost with me again. But for a child who does not want to learn how to draw or be original or as creative as possible- then this game is just the bees knees.
I tend to find on the internet that the majority of people playing it are 8-14 year old boys of a introverted nature. Which is great for them.
After looking up Will Wrights Ted talk, I feel the game has a lot more to offer, though at the moment is still somewhat confined still. The way he concludes that Spore is a toy or, more, a tool to use to make designs and artistic effects. While I agree more of this sort of complex designing tools should be made, I still don’t think Spore is the epoch of this concept. Developing it further into new, more scientific areas would probably be interesting however. But, I doubt EA as a company would delve far out of their comfort zone.
Either way, if you are pleased by somewhat repetitive system of creating elaborately coloured creatures like a child putting marker pens all over their dog then this game is ideal. But I felt it should of had better timing and systems in place that allow for more options than just stick extra legs here and there.
LA Noire.
The first thing I wanted to note about LA Noire is how it reminded me of the older Animatrix Detective Story. It was a one off short film with a very stylistic approach, made by a small company that wanted to get involved with the Animatrix project. It is a grim, grimy looking theme and the general atmosphere of the characters, the mystery, the puzzlement of the characters intentions and motives are all wonderfully brought out in the same depth as this game LA Noire. While I have never played it personally, watching walkthroughs and hearing friends comments makes such a comparison very vivid to me and the Animatrix is one of my more heartfelt fancies.
The first thing I wanted to note about LA Noire is how it reminded me of the older Animatrix Detective Story. It was a one off short film with a very stylistic approach, made by a small company that wanted to get involved with the Animatrix project. It is a grim, grimy looking theme and the general atmosphere of the characters, the mystery, the puzzlement of the characters intentions and motives are all wonderfully brought out in the same depth as this game LA Noire. While I have never played it personally, watching walkthroughs and hearing friends comments makes such a comparison very vivid to me and the Animatrix is one of my more heartfelt fancies.
Moving on from the overall style, I noted on how accurate
the portrayal of the location and look of the environment was. It seemed perfectly
described by the colour and look while having its own theme as described above.
I once did a study at school (though for textile dress sense- Fashion) and I
remembered many things that reappeared in the game to my amusement as I watched
in on youtube. Though, saying that, the game doesn’t really take fasion or
anything like that into account. The audience is clearly for male genre who
will not (like me) notice the lovely dress sense used. Though, girls could
equally wish to play it I am sure.
In terms of sound, while the visuals are great for its time; the sound again
kind of lets it down in places. Gawky noises (every game has them it seems)
which are looped a little too often to cut down in budget appear and while, of
course the cars, machinery and the like is all tuned perfectly (One can assume-
I am no car expert but they sound good enough or at least better then the Simpsons
hit and run) the audio of other natural aspects (Voice, wind, background
statics) are all a little... Iffy. Just my own opinion though.
Overall, while this game doesn’t overtly tickle my fancy, it provided better entertainment to its structure then Spore in my opinion. Being that Spore was like a gawky paint tool system and LAN was more of a actual game with a target to aim for rather then mindlessly making cutesy little monsters until boredom strikes. LAN works out more like a story book where you choose your own path and I am more fond of that idea.
Overall, while this game doesn’t overtly tickle my fancy, it provided better entertainment to its structure then Spore in my opinion. Being that Spore was like a gawky paint tool system and LAN was more of a actual game with a target to aim for rather then mindlessly making cutesy little monsters until boredom strikes. LAN works out more like a story book where you choose your own path and I am more fond of that idea.
Monday, 11 March 2013
Some Other Work
Some More things I have been doing for clients and some friends...
Killer whales are cool. For Client.
A clients Pony boy.
My friend Taz's Fursona 'Doomy'.
A dragon that lives on 100% pure sugar and is very good at playing video games.
My friend Jac's Fursona 'Elra'.
A Falcat (Falcon Cat) who dimension jumps to whatever work she likes.
I recently have been selling my sketch books and so I will be scanning them in before I send them off to my clients.
Each sketch book has around 40-50 pages of drawings (ink and pencil sketches like the above) and costs me £8 from the offset. I sell it for around $200-$350 depending on what the client wants inside (water colours are extra for example).
This is a good way for me to make cash and it is very fun and easy to do!
More added later~
Killer whales are cool. For Client.
A clients Pony boy.
My friend Taz's Fursona 'Doomy'.
A dragon that lives on 100% pure sugar and is very good at playing video games.
My friend Jac's Fursona 'Elra'.
A Falcat (Falcon Cat) who dimension jumps to whatever work she likes.
I recently have been selling my sketch books and so I will be scanning them in before I send them off to my clients.
Each sketch book has around 40-50 pages of drawings (ink and pencil sketches like the above) and costs me £8 from the offset. I sell it for around $200-$350 depending on what the client wants inside (water colours are extra for example).
This is a good way for me to make cash and it is very fun and easy to do!
More added later~
Monday, 4 March 2013
Some inside work
I am doing a lot of commissions and work for people. This is some of it. Names of companies and clients will be fuzzed or cut off from pictures to allow for their privacy :)
Monday, 25 February 2013
BA6-Specialism
As for the actual subject matter, I think a Bust of one of my creatures head would be neat. I decided on using LS0036 Seeing as I know her head very well in my mind for 2D illustrations, it wold be great to have a goat rendering her in a new dimension.
Some pile ups of pictures;
Her proper name is LS0036. Or otherwise known as Killveous or Killbee. She is a bird dragon creature from space. She has been present in my artwork since 2008 and has grown and adapted in many ways. Here is some of the stuff of her and her evolution over time in terms of head shape, feathers, horns and her general look that I finally decided on.
LS0036 is a fursona of mine and is also my avatar. I use her for most things like an icon because of her bright red colour.
She originally started out looking very dinosaur like. With a raptor like head shape. The feathers were prominent at this stage.
From there she then gained a more dragon like look which continued to evolve into many different factions and shapes.
This form for example is much more horse like in overall shape. It was later scrapped.
This then evolved into a more dragon like body, again going back to her raptor like looked when I first envisioned her.
Her head and horns also began to change and grow.
At this point I had a much more final idea of what her head and body looked like. Though she of course would continue to evolve slowly as time went by.
Her body, now completely bipedal. She would later lose her wings and animal like body.
At this stage, she suddenly grows a wider range of expressions. Less animal like and more characteristic. Able to show a range of emotions.
I decided on her colours, red, black and white. With gold. A limited colour selection but it looked nice. Her horns for a while were red, but changed to black later on in the process.
Her body had changed completely to an anthropomorphic shape and type. She was slim and built for running around. Her head shape now is pretty finalized.
She also had an affinity now for scarves and hats.
She was partnered up with an male android later on in her own little story which I delighted in writing.
Her final head shape which I feel strongly about now. This is the look I want her to have. Though, with the fluffy feathers which make her seem much softer and more gentle.
The main thing I want to achieve for BA6 is, while of course also learning Zbrush, but also to get a sense of understanding not just anatomy of an animal like creatures face, but also an insight into making it look less benevolent and cruel- there needs to be a look of intelligence or understanding.
I think this project will be great for me.
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