Wednesday, 3 October 2012

Intital Idea research

Here are first illustrations for Medal of Honor i came across- they look pretty cool. I like the paper look of them despite them being digitally sketched!

Old concept art from Kevin Chen
Designs from MoH airborne, all of it giving me an idea for my own works theme and style.







Oddly, the guy on the cover is apparently a real guy. This surprised me, but drove me to think of inculding some of my real life chars into our story- just to make it feel more gritty and real!







Horse stuff documentary and pictures to give me a first insight onto the atmosphere of our game.
"She is very stupid but I am very fond of her"
These are many quotes I feel would be great to somehow include!

“He told them of horses killed under him and he said that the souls of horses mirror the souls of men more closely than men suppose and that horses also love war. Men say they only learn this but he said that no creature can learn that which his heart has no shape to hold. His own father said that no man who has not gone to war horseback can ever truly understand the horse and he said that he supposed he wished that this were not so but that it was so.”
― Cormac McCarthy, All the Pretty Horses

“A goodlookin horse is like a goodlookin woman, he said. They're always more trouble than what they're worth. What a man needs is just one that will get the job done.”
― Cormac McCarthy, All the Pretty Horses

“The boy who rode on slightly before him sat a horse not only as if he'd been born to it which he was but as if were he begot by malice or mischance into some queer land where horses never were he would have found them anyway. Would have known that there was something missing for the world to be right or he right in it and would have set forth to wander wherever it was needed for as long as it took until he came upon one and he would have known that that was what he sought and it would have been.”
― Cormac McCarthy, All the Pretty Horses

“By midmorning eight of the horses stood tied and the other eight were wilder than deer, scattering along the fence and bunching and running in a rising sea of dust as the day warmed, coming to reckon slowly with the remorselessness of this rendering of their fluid and collective selves into that condition of separate and helpless paralysis which seemed to be among them like a creeping plague.”
― Cormac McCarthy, All the Pretty Horses

CS- AudioSurf.


Contextual Studies.
The narrative of Audio surf is the music one puts into the game. The game is based around taking music or any type of audio content (maybe your friends at a party or even the sound of a jungle) and ‘surfing’ along the audio out put it creates. The road the players vehicle (a space ship like jet) travels along is completely dictated by the audio you put in. As such, things that are smoother- say classical will be a smoother more curvy ride. Whereas heavy fast music (techno, dubstep) will create an extremely challenging and bumpy road.
One can generally guess what is going to happen to the road if one know the music well. A sudden crescendo in pitch or silence will affect the road and you can expect it and as such be prepared. It is best to play your favourite songs to make it easy, or play a song you have never heard before for a more difficult challenge.
Along the way, certain beats and musical inputs will also create blocks in which you should try your best to either collect (if coloured) or avoid (if grey). One’s score is based on the amount of colour blocks collected and the amount of grey blocks hit. The speed is not taken into consideration unlike other racing games (which may time you or pit you against an opponent) because the speed is based on the song itself.

The path you must follow is the road ahead. You cannot deviate from it and have the choice to move from side to side and slightly back and forth. The road begins at the start of the song, and- you guessed it- ends when the song is finished.

The look of the game is extremely appealing for a younger audience as it is usually colourful, but the colours and design differs from song to song.
A more minimalistic design usually appears for more simple songs (solo wind instrument for example) where as a very elaborate song (such as a whole band playing or a heavy pop song) will make the aesthetic layout extremely complicated, ‘flashy’ and very intense.
The visuals help or distract the player accordingly. When there are thousands of rainbow colours flying past it is easy to be distracted. Whereas the more simple designs are extremely easy to follow and are somewhat relaxing.

Many children and music fans have grown a huge liking for this game because of the way one can learn to appreciate music of different genres through it. Someone who was tired of more fast paced play through may opt to play a more soothing song and grow a fondness for it in the process. And vice versa.


Overall this is a very pleasing game that anyone of any age can get into with not much difficulty at all. It appeals to any audience, except maybe… Someone who was deaf… or blind.
-Katie


Sunday, 17 June 2012

Fullox Info, New Creation


The Fullox

Fulloxes are spiritually powered Fox Spirit beings living on the world Yenvi.
Other breeds living on Yenvi are the the Viron (Wolf Demon Dinosaurs creatures), Fonunies (Rabbit Foxes) and a few more to be released later.
The only way to own a Fullox is to adopt one from me.

There are three different age levels of Fulloxes; Puppy, Adult and Eldar. Only when a Fullox is an Eldar can it breed. 

Puppy: 
 Adult:

Eldar:


Fulloxes are phantom like creatures, they occupy a space in the visual spectrum at all times but can distribute their physical bodies at will making them like a hologram. This is an extremely powerful and useful defence mechanism, as when attacked they can revert to this and leave their predator unable to touch and therefore harm their bodies.
However, it is done by will and as such when sleeping they are vulnerable to attack.

As Fulloxes grow older they stop using their physical body pretty much entirely, and begin to float about. As such their legs and horns begin to grow longer (especially the back legs). Eldars usually cannot physically walk on all fours any more.

Their front legs have paws, able to manipulate items and feel better with paw pads. Their back legs are hooved, the cloven hoof toes slowly growing darker and firmer as they age (until they somewhat resemble a Earth deers foot)
They are adorned with a mask like head, this is actually made from a sort of keratin which grows out from their skulls. As the Fullox ages, the keratin continues to grow and will take the shape of antlers, horns, spikes etc. One can usually tell how old a Fullox is by how big or how many protrusions it has coming from its mask. Another sign of old age is long limbs.

Fulloxes have puffy tails, these are an indicator of health. The brighter the colour of the tail hairs, the better the Fulloxes condition. If a tail is dull in comparison to the body colours, or if the tail is strandy or ‘wet looking’ it could mean the Fullox is under a lot of stress, has been injured recently or could be sick. 

On their heads they sport as well a pair of long floppy ‘ears’ which are called Adles. These do not pick up sounds but are used in mating dance. Each Fulloxes Adles have an identifying symbol on it. This is like a human finger print and is always different for each Fullox.

The longer the Adle the more attractive they are to their mates. The brightness of their symbol shows how sexually mature they are as well- a very bright glow indicates readiness for mating and the ability to have pups.
When having pups, their needs to be two Eldar individuals involved, however as Fulloxes are hermaphrodite (means they are both male and female and can breed with whomever) they can mate with any other individual (as long as they too are an Eldar).

When an Eldar has it pups it cannot have anymore. Every Elder can only ever have two pups.

Thanks for reading!

Tuesday, 24 April 2012

Maya Door Work

Shh I didn't just update this post every time I had something new, shh nope.
I wont do that again, but it was good for this seeing as Blogger updated their design and the way I post stuff.

Perspective drawings. First done at start of term.


More ideas. Of course I settle with my new design based on a Portal 2/ Wall-E theme. C:
Door stuff and short cuts for Maya (yeah I need to write them all out in VERY simple english or I just forget it all it seems)

My doors views. Cool stuff. I changed it a whole bunch now. 
Also here are the views directly from maya;
Yep.



So here is my progress. I first start with basic chunks and just slap them together with my basic hand flippers like a child. I know the door roughly and just work away at it all and the side parts. I use mostly Booleons to do my work, though I know this is bad, I dont really know how else to get stuff done and still look good.

I shape the door up nicer. And a random cube there because he wants to be there.
All finished the shapes. Yay.
Panel bit done. All done. Just need to tidy it up and make it efficient by makign everything into quads and tris.
Then I can start adding my textures! :'D Here are some doodles for that-->


So here are first doodle ideas for the texture on my door. I knew i wanted to show where Darkie had drawn on it, but wasn't too sure about the design. 

 Blood gore that goes on the floor. Its.. lovely. Dried blood from a while back from a injury on my arm, I put it to good use still.
 Final ideas for textures C: and the colour crayon drawings to add on the door.

Kevin told me just to leave it as is and add textures? Ok then. . I do this :O
I apply my first texture yay. With the little drawing I did C:

Door design texture all done, though without text?
I added the graphics inspired by the pulsing lines in EVEs arm to the door and also add the vents and the dividing lines. Door also has number on it embossed in.
Oh my, the door is open. Its so sciency. Also notice the floor with the gunk all on it.
Texture on the side brackets. :3
Close ups yep.

I have now made the lights glow and the over head light shine red using the basic tools on the left. I dont know much else to do so...

I had some horrible problems with Maya on friday when I was finishing up. I have been able to get my swing camera for the render to work great, but then maya crashed and killed itself COMPLETELY. Everyone was confused because Maya would not even start up again.
Happily Mark moved me to a new computer and fixed it up, but by then I had to go home. Here is the last texture I added. Its very detailed -->
Those are the same buttons used in the Wall-E film. I am really pleased I got to put them into the design. Sexy buttons.

Here they are put into the file from this morning just before rendering with Kevin. Yaayy
And now it is rendering  and then I am all done. Yay.


It glowsss~

I really dont get on with Maya and I do not look forward to more adventures with it, Silo, Mudbox, Zbrush can all be my friends tho.
Done.

Sunday, 15 April 2012

Pesona Stuff

Heres some work in progress for the new project. Persona stuff. C:





INFO C:

Elizabeth Vilaman
EL-iz-A-beth VIL-a-man

When she was 23 a malfunctioning android she was working on attacked her and in its deranged state; mauled and tore at her with its hands. It tore off her legs up to her upper thighs, pulled out three lower ribs on her left side, broke her pelvis and snapped off the left ridge of her pelvic Ilium as well as damaging a large amount of her intestinal tract.

The machine would surely have killed her if not for Alan and Maricks intervening. She had lost a lot of blood but survived and awoke six days later with little fuss. Her friends and family were horrified at how much of her body was gone but she however was mostly grateful for being alive and ‘keeping her pretty face’ as she would joke.
She was left with a lot of scaring up her back and sides as well as the loss of her legs. However she was easily able to get the hang of the advanced robotic replacements which she herself had designed to be exact copies of her original organic ones. When wearing them the only hint that they are not in fact her own is the thin silvery line wiggling round both her thighs where her real flesh starts. However she often wears extremely long striped socks to cover this up anyway. The legs are powered by her own body and though complex compression charges which activate as she walks or runs and although need manual fixing when damaged (as they can’t heal themselves), require no other outside input.
However, as she grew older she became fascinated with giving herself different legs. After working on a large extinct carnivorous birds legs, she attached them to herself for a laugh with her colleagues but found using them to be extremely fun and although needed extra power, were well worth researching and modifying to better suit her.
One thing led to another and now Elizabeth has a library of strange like legs she attaches to herself as well as strange animal bodies. She can sometimes be found literally trotting about with a robotic horses body or stalking around with the body of a utahraptor. All these animal parts have no synthetic skin attached to them and all have to have internal power sources imbedded as they take far more energy to power then her natural body can provide.

Other work for that story. Darkie (antagonist) in his three most defined 'bodies'.
Darkie is, or was, a Auto Pilot Android until madness and evil stepped in. WHOOPS




Lods of work on getting his face just right. HES SUCH A PRETTY BOI <3 bb <3


 And the unicorn demon who doesnt actually make an appearance because of reasons.
Sir Not appearing in the story.

Oh OH and DOORS and WINDOWS for mark C:

I will be finalising these and then creating them in maya for the new project yep yep.
Good. I will update with more work i did over holidays very soon <3