Contextual Studies.
The narrative of Audio surf is the music one puts into the
game. The game is based around taking music or any type of audio content (maybe
your friends at a party or even the sound of a jungle) and ‘surfing’ along the
audio out put it creates. The road the players vehicle (a space ship like jet)
travels along is completely dictated by the audio you put in. As such, things
that are smoother- say classical will be a smoother more curvy ride. Whereas
heavy fast music (techno, dubstep) will create an extremely challenging and bumpy
road.
One can generally guess what is going to happen to the road if one know the music well. A sudden crescendo in pitch or silence will affect the road and you can expect it and as such be prepared. It is best to play your favourite songs to make it easy, or play a song you have never heard before for a more difficult challenge.
Along the way, certain beats and musical inputs will also create blocks in which you should try your best to either collect (if coloured) or avoid (if grey). One’s score is based on the amount of colour blocks collected and the amount of grey blocks hit. The speed is not taken into consideration unlike other racing games (which may time you or pit you against an opponent) because the speed is based on the song itself.
One can generally guess what is going to happen to the road if one know the music well. A sudden crescendo in pitch or silence will affect the road and you can expect it and as such be prepared. It is best to play your favourite songs to make it easy, or play a song you have never heard before for a more difficult challenge.
Along the way, certain beats and musical inputs will also create blocks in which you should try your best to either collect (if coloured) or avoid (if grey). One’s score is based on the amount of colour blocks collected and the amount of grey blocks hit. The speed is not taken into consideration unlike other racing games (which may time you or pit you against an opponent) because the speed is based on the song itself.
The path you must follow is the road ahead. You cannot
deviate from it and have the choice to move from side to side and slightly back
and forth. The road begins at the start of the song, and- you guessed it- ends
when the song is finished.
The look of the game is extremely appealing for a younger
audience as it is usually colourful, but the colours and design differs from
song to song.
A more minimalistic design usually appears for more simple songs (solo wind instrument for example) where as a very elaborate song (such as a whole band playing or a heavy pop song) will make the aesthetic layout extremely complicated, ‘flashy’ and very intense.
A more minimalistic design usually appears for more simple songs (solo wind instrument for example) where as a very elaborate song (such as a whole band playing or a heavy pop song) will make the aesthetic layout extremely complicated, ‘flashy’ and very intense.
The visuals help or distract the player accordingly. When
there are thousands of rainbow colours flying past it is easy to be distracted.
Whereas the more simple designs are extremely easy to follow and are somewhat
relaxing.
Many children and music fans have grown a huge liking for
this game because of the way one can learn to appreciate music of different
genres through it. Someone who was tired of more fast paced play through may
opt to play a more soothing song and grow a fondness for it in the process. And
vice versa.
Overall this is a very pleasing game that anyone of any age can get into with
not much difficulty at all. It appeals to any audience, except maybe… Someone
who was deaf… or blind.
-Katie
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